![]() The Party House loft now gets more popular over time.New stair climbing animations in Echoes of the Eye.Improved shader and meshes for a technology found in Echoes of the Eye.Improved water traversal VFX in Echoes of the Eye.Added and improved narrative-related art to support design changes.Removed a mural and added a rug in the Cinder Isles Tower (it really ties the room together).Added a new mural to a burned building in Echoes of the Eye.Improved depiction of a flight trajectory in Echoes of the Eye.Various fixes for collision meshes hindering player movement.Improved logic for “Rigidbody,” “Sleep Wake Repeat,” and “You’ll Never Take Me Alive!” achievements.Meditation is now a valid path to quantum enlightenment.Cracked down on two violations of the Rule of Quantum Imaging.Ship autopilot now obeys the first law of thermodynamics.Player character no longer gets stuck when walking slowly up or down stairs.Fixed a softlock caused by jumping out of a grave.Changes and bug fixes to certain behaviors in the Starlit Cove.Buffed reaction times during certain dark sequences.Improved public transit between two islands beneath a starry sky.Added a wine cellar to the Endless Canyon.Moderate revisions to Shrouded Woodlands level design. ![]() Added a distracting way to exit a certain cove after it’s filled with water.Echoes of the Eye’s conclusion now significantly less subtle.Numerous revisions to visual clues and ship log entries pertaining to “the bottleneck” in Echoes of the Eye.Playing Echoes of the Eye no longer requires a photographic memory.Significant changes to Starlit Cove level design.
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